Hi, I'm Trent Polack (@mittense on twitter). I'm currently helping to save the world from East Lansing, MI as a Lead Experience Developer at planet3. I'm also the Co-founder of Joy Machine, LLC where we make games that are simply really fun.
I used to make video games as a Senior VFX Artist and Technical Artist working on Crowfall.
Before that, I was Creative Director and Executive Producer at Team Chaos, working on games like SUPERCHROMA, Rooster Teeth vs. Zombiens, Loot Raiders, SPACE COLORS, Dragon Raiders, Cat vs. Aliens, Dragon Academy, and Elements: Broken Lands.
And even before that, I worked as a Senior Designer on various projects at LightBox Interactive as well as spending years on Starhawk and the initial design/development of Plundernauts.
In the past, I was a game developer at Stardock Entertainment where I worked on Galactic Civilizations 2: Twilight of the Arnor, Sins of a Solar Empire, The Political Machine 2008, and Demigod. I was also involved with a large amount of the development of Elemental: War of Magic. I've also worked as a programmer working on satellite monitoring programs, a game journalist, an author, a door-to-door salesman, a PR dude, and a grocery bag boy. That last one is really the highlight of my career, I think.
I have a degree in English (with a focus on Creative Writing, Computer Science, and Secondary Education) from the University of Michigan. I'm also a self-taught programmer of twelve years and I dig game design, level design, screenwriting, and writing about games and television shows.
In my spare time I also like making games. It's fun. Most recently I've been working on a variety of games using Unity, most of which are listed on my games page. I've also worked on side-projects for the PC/Xbox 360 using XNA (Asplode!), level design with UnrealEd 3, UDK, and Unreal Engine 4, mission design with Call of Duty 4's SDK, the Far Cry 2 editor, and various other toolsets.
I write a whole bunch about bunches of things. In the past, I have been known to write entire books such as Focus on 3D Terrain Programming. I also coauthored Graphics Programming Methods and Game Programming: Tricks of the Trade.